Trophy / Achievement Guide
The full trophy and achievement list is to be confirmed — no official roster is published before launch.
Big Walk has 12 achievements in total — that is the confirmed count from the game's official information — but the full trophy and achievement list is to be confirmed. The complete set of achievements (Steam, Switch 2) and trophies (PlayStation 5) is being documented now that the game launched on August 4, 2026, with trackers like PSN Profiles and TrueTrophies filling in names, unlock rates, and requirements. Until those lists are confirmed here, treat any specific trophy name or requirement you see online as unverified. Here is what is known, what we can infer from the game's confirmed mechanics, and where to find the definitive list.
The Confirmed Count: 12 Achievements
The one hard number on record is that Big Walk ships with 12 achievements. That figure comes from the official game information released alongside the game, and it is the anchor for everything else on this page: whatever the individual unlocks turn out to be, there are a dozen of them to earn.
What remains to be confirmed is the substance of those 12 — the names, the unlock requirements, and the rarities. Neither House House nor publisher Panic published an itemized roster ahead of launch, and the community trackers were still compiling their pages in the days after release. Treat any specific trophy you encounter online that you cannot trace to the in-game menu or a tracker as speculation or fabrication.
Where to find the confirmed list now that the game is live:
- PSN Profiles / TrueTrophies — community-maintained PlayStation trophy databases with unlock rates and guides.
- Steam Community / SteamDB — the Steam achievement list with global completion percentages.
- In-game trophy menu — the authoritative source, viewable directly on your platform.
What Big Walk's 12 Achievements Likely Involve
Twelve is a compact list — this is not a game with a hundred incremental unlocks, so each achievement presumably marks something meaningful. While the specific list is pending, the structure of Big Walk lets us make educated guesses about the kinds of trophies it contains — without inventing any names or requirements. Based on what reviewers and the official description have confirmed about the game:
- Puzzle completion milestones — Big Walk's core loop is solving puzzles to collect red beans and gourds, depositing them in towers for keys. With dozens of puzzles on the island, achievements very likely track progress through this loop.
- Tower and area unlocks — there are four colored towers (red, blue, green, yellow), and completing them unlocks major items, new regions, and travel modes like the train and the chair lift. These are natural milestone achievements.
- Campaign completion — a game explicitly built as a hand-crafted, start-to-finish adventure is near-certain to reward finishing it, possibly with something for the post-game content reviewers have hinted at.
- Exploration and discovery — given the open-world island and the celebration of getting lost, there may be achievements tied to discovery rather than pure completion.
Four towers, a campaign, a post-game, and a handful of puzzle or exploration milestones would roughly account for a list of 12. But that is arithmetic on plausible categories, not confirmed trophy names — wait for the official list before planning a hunt.
Co-op Trophy Considerations
One thing worth flagging for Big Walk specifically: because the save is tied to the host, trophy progression may be bound to the host's save rather than each individual player's. This is common in co-op games and could matter a lot for a group planning a shared trophy hunt — for example, whether everyone in the session earns an unlock at the same moment, or whether guests who miss a session fall behind and need it re-triggered.
That behavior is to be confirmed once players have tested it across sessions. If you are organizing your group with achievements in mind, the safest approach is to keep the same crew together for the whole campaign, so any host-tied behavior never gets a chance to bite.
Also remember that Big Walk is co-op only with no solo play — it supports 2 to 12 players with session formats for two, three, and four-plus. Every one of the 12 achievements is therefore earned in a group context. There is no "complete this alone" achievement path, and no way to grind the list out solo.
Planning Your Trophy Run
If you intend to earn all 12, plan the run before you start rather than after the credits. The campaign is roughly 20 hours with the group together, the save lives with the host, and there is no known way to return solo later to mop up — so anything your group does not trigger together may mean reassembling the same friends to trigger it. Until the trackers confirm how unlocks actually behave, structure your run so the question never comes up.
Practical steps worth taking:
- Pick the host deliberately — the steadiest scheduler in the group, since the save cannot be opened without them online.
- Keep one roster — a stable group means every unlock happens with everyone present, sidestepping attendance-based quirks before they are understood.
- Agree on a cadence — one night a week for about a month matches the reviewer pace and keeps the campaign from stalling.
- Do not rush the ending — you need almost every puzzle to reach the credits anyway, so a completionist route and a normal route are nearly the same trip.
Will Big Walk Have A Platinum?
Whether Big Walk's PlayStation trophy set includes a platinum trophy is to be confirmed. The confirmed figure of 12 applies to the game's achievements overall; whether the PlayStation configuration of that list includes a platinum among its trophies, or how the 12 map onto each platform's system, is exactly the kind of detail the trackers are still settling. If a platinum exists, it will require earning the rest of the list, which in Big Walk's case likely means full tower completion and a finished campaign. Check the in-game trophy list or PSN Profiles to confirm.
Difficulty And Time Estimate
A specific trophy-difficulty rating and completion-time estimate are to be confirmed. As a rough anchor, reviewers spent roughly 20 hours reaching a substantially complete state with puzzles still remaining, and GameSpot notes you need to finish almost every puzzle to see the credits. A full completionist run — every tower, every area, the post-game content, and all 12 achievements — would therefore likely run somewhat longer than the base campaign.
Two reasons for optimism, if not certainty: reviewers consistently describe the puzzles as challenging to coordinate but never cruelly difficult, and nothing in the coverage suggests missable or high-skill requirements. But treat any precise hour figure or difficulty rating for 100% completion as unverified until the community has parsed the list.
Summary
Big Walk has a confirmed total of 12 achievements, but the full list — names, requirements, platinum status, and per-platform details — is to be confirmed as trackers compile it after the August 4, 2026 launch. Based on the game's confirmed mechanics, the list likely revolves around puzzle completion, the four towers, area unlocks, and finishing the co-op campaign. Watch for co-op-specific quirks tied to the host's save, plan to keep one group together, and find the confirmed list on PSN Profiles, TrueTrophies, Steam, or the in-game menu.
RELATED BIG WALK TOPICS
These related pages complete the picture: